Runegraft of the Warp/
Chaos Orb
trace1,411Chaos Orb per Runegraft of the Warp-1.4%
Which end is yours
If you are buying Chaos Orb
1,125Chaos Orb / Runegraft of the Warp
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Chaos Orb
1,150Chaos Orb / Runegraft of the Warp
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
3
Runegraft of the Warp
Traded range
1,125 – 1,150trace
Chaos Orb per Runegraft of the Warp
Range width
2.2%
high/low band — volatility, not a spread
Hours traded
716 / 720
1h
Prices taken
264
distinct values across 716 traded hours
Price history
23 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:001,1251,150
- 08:001,1601,799
- 07:001,7501,750
- 06:001,7501,750
- 05:001,7991,799
- 04:001,1251,700
- 03:00nothing traded
- 02:001,1251,799
- 01:001,7991,799
- 00:001,1001,800
- 23:001,7981,799
- 22:001,0171,800
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Runegraft of the Warp→Divine Orbdeep→Chaos Orbdeep
1,340 Chaos Orb per Runegraft of the Warp, at the least favourable end of each leg
Route is better than direct by roughly 19% — treat this as a direction, not a figure.