Divine Orb/
Potent Liquid Ferocity
thin0.417Potent Liquid Ferocity per Divine Orb-28.6%
Which end is yours
If you are buying Potent Liquid Ferocity
0.333Potent Liquid Ferocity / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Potent Liquid Ferocity
0.250Potent Liquid Ferocity / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
209
Potent Liquid Ferocity
Traded range
0.250 – 0.333thin
Potent Liquid Ferocity per Divine Orb
Range width
28.6%
high/low band — volatility, not a spread
Hours traded
71 / 74
1h
Prices taken
5
distinct values across 71 traded hours
Price history
1 of 74 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:000.2500.333
- 08:000.2500.500
- 07:000.3330.500
- 06:000.3330.500
- 05:000.3330.500
- 04:000.3330.500
- 03:000.3330.500
- 02:000.3330.500
- 01:000.3330.500
- 00:000.3330.500
- 23:000.3330.500
- 22:000.3330.500
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Divine Orb→Chaos Orbdeep→Potent Liquid Ferocitydeep
0.240 Potent Liquid Ferocity per Divine Orb, at the least favourable end of each leg
Route is worse than direct by roughly 4% — treat this as a direction, not a figure.