Divine Orb/
Deadly Fate
thin2.00Deadly Fate per Divine Orb-15.8%
Which end is yours
If you are buying Deadly Fate
1.50Deadly Fate / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Deadly Fate
1.00Deadly Fate / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
298
Deadly Fate
Traded range
1.00 – 1.50thin
Deadly Fate per Divine Orb
Range width
40.0%
high/low band — volatility, not a spread
Hours traded
164 / 185
1h
Prices taken
7
across 164 traded hours — the line is pinned by the tick, not stalled
Price history
1 of 185 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:001.001.50
- 08:001.002.00
- 07:002.002.25
- 06:001.002.50
- 05:002.002.00
- 04:001.003.00
- 03:002.002.50
- 02:001.002.50
- 01:002.003.00
- 00:002.003.00
- 23:002.003.00
- 22:002.003.00
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Divine Orb→Exalted Orbdeep→Deadly Fatethin
2.18 Deadly Fate per Divine Orb, at the least favourable end of each leg
Route is better than direct by roughly 118% — treat this as a direction, not a figure.