Tainted Armourer's Scrap/
Chaos Orb
trace3.00Chaos Orb per Tainted Armourer's Scrap+0.0%
Which end is yours
If you are buying Chaos Orb
10.0Chaos Orb / Tainted Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Chaos Orb
1.00Chaos Orb / Tainted Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
729
Chaos Orb
Traded range
1.00 – 10.0trace
Chaos Orb per Tainted Armourer's Scrap
Range width
163.6%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
23
across 720 traded hours — the line is pinned by the tick, not stalled
Price history
25 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 12:001.0010.0
- 11:001.0015.0
- 10:001.0015.0
- 09:001.005.00
- 08:001.0015.0
- 07:001.0015.0
- 06:001.009.00
- 05:001.002.00
- 04:001.009.00
- 03:001.009.00
- 02:001.005.00
- 01:001.005.00
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Tainted Armourer's Scrap→Divine Orbthin→Chaos Orbdeep
14.9 Chaos Orb per Tainted Armourer's Scrap, at the least favourable end of each leg
Route is better than direct by roughly 1391% — treat this as a direction, not a figure.