Runegraft of the Warp → Chaos Orb

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Priced inChaosDivine

Runegraft of the Warp/Chaos Orb

trace
1,441Chaos Orb per Runegraft of the Warp-0.7%

Which end is yours

If you are buying Chaos Orb
1,411Chaos Orb / Runegraft of the Warp
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Chaos Orb
1,615Chaos Orb / Runegraft of the Warp
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
2
Runegraft of the Warp
Traded range
1,411 1,615trace
Chaos Orb per Runegraft of the Warp
Range width
13.5%
high/low band — volatility, not a spread
Hours traded
708 / 720
1h
Prices taken
276
distinct values across 708 traded hours

Price history

25 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 11:001,4111,615
  • 10:001,5001,615
  • 09:001,4111,411
  • 08:001,5501,615
  • 07:00nothing traded
  • 06:001,1061,550
  • 05:001,5501,612
  • 04:001,2061,599
  • 03:00nothing traded
  • 02:001,3501,350
  • 01:001,3521,614
  • 00:001,3011,500

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Runegraft of the WarpDivine OrbthinChaos Orbdeep

1,008 Chaos Orb per Runegraft of the Warp, at the least favourable end of each leg

Route is worse than direct by roughly 29% — treat this as a direction, not a figure.