Orb of Fusing → Dead Man's Sulphur

Allflame

League
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Orb of Fusing/Dead Man's Sulphur

deep
100.0Dead Man's Sulphur per Orb of Fusing+0.0%

Which end is yours

If you are buying Dead Man's Sulphur
6.02Dead Man's Sulphur / Orb of Fusing
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Dead Man's Sulphur
6.02Dead Man's Sulphur / Orb of Fusing
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
375
Orb of Fusing
Traded range
6.02 – 6.02
Dead Man's Sulphur per Orb of Fusing
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
631 / 720
1h
Prices taken
117
distinct values across 631 traded hours

Price history

14 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 16:006.026.02
  • 13:00100.0100.0
  • 10:00100.0100.0
  • 08:00100.0100.0
  • 07:00100.0100.0
  • 17:00nothing traded
  • 03:00100.0100.0
  • 01:00100.0100.0
  • 00:00100.0100.0
  • 19:00100.0100.0
  • 18:00100.0100.0
  • 10:00nothing traded

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Orb of Fusing→Chaos Orbthin→Dead Man's Sulphurthin

5.61 Dead Man's Sulphur per Orb of Fusing, at the least favourable end of each leg

Route is worse than direct by roughly 7% — treat this as a direction, not a figure.