Divine Orb/
Armourer's Scrap
trace1,390Armourer's Scrap per Divine Orb-0.9%
Which end is yours
If you are buying Armourer's Scrap
1,400Armourer's Scrap / Divine Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
1,400Armourer's Scrap / Divine Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
2
Divine Orb
Traded range
1,400 – 1,400trace
Armourer's Scrap per Divine Orb
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
486 / 720
1h
Prices taken
101
distinct values across 486 traded hours
Price history
5 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 15:001,4001,400
- 12:001,4001,400
- 10:00nothing traded
- 06:001,3801,380
- 02:001,3801,380
- 18:001,3801,380
- 14:001,3751,375
- 13:001,3751,375
- 11:002,0002,000
- 05:001,3751,375
- 01:002,0002,000
- 00:00nothing traded
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Divine Orb→Chaos Orbdeep→Armourer's Scraptrace
918.0 Armourer's Scrap per Divine Orb, at the least favourable end of each leg
Route is worse than direct by roughly 34% — treat this as a direction, not a figure.