Divine Orb → Armourer's Scrap

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Priced inDivineChaos

Divine Orb/Armourer's Scrap

trace
1,390Armourer's Scrap per Divine Orb-0.9%

Which end is yours

If you are buying Armourer's Scrap
1,400Armourer's Scrap / Divine Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
1,400Armourer's Scrap / Divine Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
2
Divine Orb
Traded range
1,400 – 1,400trace
Armourer's Scrap per Divine Orb
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
486 / 720
1h
Prices taken
101
distinct values across 486 traded hours

Price history

5 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 15:001,4001,400
  • 12:001,4001,400
  • 10:00nothing traded
  • 06:001,3801,380
  • 02:001,3801,380
  • 18:001,3801,380
  • 14:001,3751,375
  • 13:001,3751,375
  • 11:002,0002,000
  • 05:001,3751,375
  • 01:002,0002,000
  • 00:00nothing traded

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Divine Orb→Chaos Orbdeep→Armourer's Scraptrace

918.0 Armourer's Scrap per Divine Orb, at the least favourable end of each leg

Route is worse than direct by roughly 34% — treat this as a direction, not a figure.