Divine Orb/
Armourer's Scrap
trace500.0Armourer's Scrap per Divine Orb+80.0%
Which end is yours
If you are buying Armourer's Scrap
500.0Armourer's Scrap / Divine Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
500.0Armourer's Scrap / Divine Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
1
Divine Orb
Traded range
500.0 – 500.0trace
Armourer's Scrap per Divine Orb
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
591 / 720
1h
Prices taken
131
distinct values across 591 traded hours
Price history
12 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 11:00500.0500.0
- 10:00501.0501.0
- 09:00nothing traded
- 08:00502.0502.0
- 06:00500.0500.0
- 05:00400.0401.0
- 04:00401.0401.0
- 03:00401.0401.0
- 02:00401.0401.0
- 00:00600.0600.0
- 20:00600.0600.0
- 17:00400.0400.0
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Divine Orb→Chaos Orbdeep→Armourer's Scraptrace
537.6 Armourer's Scrap per Divine Orb, at the least favourable end of each leg
Route is better than direct by roughly 8% — treat this as a direction, not a figure.