Dead Man's Sulphur/
Chaos Orb
thin0.00816Chaos Orb per Dead Man's Sulphur+5.0%
Which end is yours
If you are buying Chaos Orb
0.0100Chaos Orb / Dead Man's Sulphur
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Chaos Orb
0.00746Chaos Orb / Dead Man's Sulphur
The least anyone accepted — the end you want when you are the one selling.
Changed hands
9.1k
Chaos Orb
Traded range
0.00746 – 0.0100thin
Chaos Orb per Dead Man's Sulphur
Range width
29.1%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
170
distinct values across 720 traded hours
Price history
28 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 19:000.007140.0100
- 18:000.007140.0100
- 17:000.006900.0100
- 16:000.007690.0100
- 15:000.007690.0100
- 14:000.007410.0100
- 13:000.007140.0100
- 12:000.006940.0100
- 11:000.006940.00980
- 10:000.007400.00952
- 09:000.006850.00900
- 08:000.006900.00900
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Dead Man's Sulphur→Divine Orbdeep→Chaos Orbdeep
100.5 Chaos Orb per Dead Man's Sulphur, at the least favourable end of each leg
Route is better than direct by roughly 39% — treat this as a direction, not a figure.