Chaos Orb → Dead Man's Sulphur

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Priced inChaosDivine

Chaos Orb/Dead Man's Sulphur

deep
107.8Dead Man's Sulphur per Chaos Orb+3.1%

Which end is yours

If you are buying Dead Man's Sulphur
106.8Dead Man's Sulphur / Chaos Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Dead Man's Sulphur
134.0Dead Man's Sulphur / Chaos Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
3.5k
Chaos Orb
Traded range
106.8 – 134.0
Dead Man's Sulphur per Chaos Orb
Range width
22.6%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
184
distinct values across 720 traded hours

Price history

28 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 13:00106.8134.0
  • 12:00106.8134.0
  • 11:00100.0133.0
  • 10:00100.0128.0
  • 09:00100.0133.0
  • 08:0090.0133.0
  • 07:0090.0140.0
  • 06:0090.0136.0
  • 05:0074.0139.0
  • 04:0072.0139.0
  • 03:0073.0130.0
  • 02:0072.0130.0

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Chaos Orb→Divine Orbdeep→Dead Man's Sulphurthin

85.5 Dead Man's Sulphur per Chaos Orb, at the least favourable end of each leg

Route is worse than direct by roughly 20% — treat this as a direction, not a figure.