Simulacrum Splinter/
Divine Orb
thin0.0149Divine Orb per Simulacrum Splinter+8.4%
Which end is yours
If you are buying Divine Orb
0.0200Divine Orb / Simulacrum Splinter
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Divine Orb
0.0133Divine Orb / Simulacrum Splinter
The least anyone accepted — the end you want when you are the one selling.
Changed hands
41
Divine Orb
Traded range
0.0133 – 0.0200thin
Divine Orb per Simulacrum Splinter
Range width
40.0%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
35
across 720 traded hours — the line is pinned by the tick, not stalled
Price history
17 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 06:000.01330.0200
- 05:000.01330.0153
- 04:000.01330.0152
- 03:000.01330.0152
- 02:000.01330.0182
- 01:000.01330.0179
- 00:000.01300.167
- 23:000.01300.0135
- 22:000.01300.0136
- 21:000.01330.0135
- 20:000.01330.0135
- 19:000.01330.0133
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Simulacrum Splinter→Exalted Orbthin→Divine Orbdeep
0.0113 Divine Orb per Simulacrum Splinter, at the least favourable end of each leg
Route is worse than direct by roughly 15% — treat this as a direction, not a figure.