Potent Liquid Ferocity → Chaos Orb

Forbidden Rites

League
Updated

Potent Liquid Ferocity/Chaos Orb

trace
71.8Chaos Orb per Potent Liquid Ferocity-6.5%

Which end is yours

If you are buying Chaos Orb
79.0Chaos Orb / Potent Liquid Ferocity
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Chaos Orb
150.0Chaos Orb / Potent Liquid Ferocity
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
7
Potent Liquid Ferocity
Traded range
79.0 – 150.0trace
Chaos Orb per Potent Liquid Ferocity
Range width
62.0%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
65
distinct values across 720 traded hours

Price history

15 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 23:0079.0150.0
  • 22:0078.0179.0
  • 21:0082.0130.0
  • 20:0076.098.0
  • 19:0074.094.0
  • 18:0071.082.0
  • 17:0070.073.0
  • 16:0067.073.0
  • 15:0070.074.0
  • 14:0069.076.0
  • 13:0068.076.0
  • 12:0068.076.0

Ways to make this trade

Direct, or through a hub — and what the detour costs

The direct market is thin — a route may be better

Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.

Potent Liquid Ferocity→Divine Orbthin→Chaos Orbdeep

90.0 Chaos Orb per Potent Liquid Ferocity, at the least favourable end of each leg

Route is better than direct by roughly 14% — treat this as a direction, not a figure.