Orb of Augmentation → Armourer's Scrap

Forbidden Rites

League
Updated

Orb of Augmentation/Armourer's Scrap

trace
0.0417Armourer's Scrap per Orb of Augmentation-69.2%

Which end is yours

If you are buying Armourer's Scrap
0.0417Armourer's Scrap / Orb of Augmentation
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
0.0417Armourer's Scrap / Orb of Augmentation
The least anyone accepted — the end you want when you are the one selling.
Changed hands
5
Armourer's Scrap
Traded range
0.0417 – 0.0417trace
Armourer's Scrap per Orb of Augmentation
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
382 / 452
1h
Prices taken
48
distinct values across 382 traded hours

Price history

3 of 452 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 05:000.04170.0417
  • 04:000.04170.0417
  • 03:000.04171.00
  • 21:000.04170.500
  • 20:000.1670.167
  • 19:000.1670.167
  • 18:00nothing traded
  • 17:000.04000.0431
  • 16:000.04300.500
  • 15:000.04350.0833
  • 14:000.04350.0435
  • 13:000.04350.500

Ways to make this trade

Direct, or through a hub — and what the detour costs

The direct market is thin — a route may be better

Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.

Orb of Augmentation→Divine Orbdeep→Armourer's Scrapthin

0.200 Armourer's Scrap per Orb of Augmentation, at the least favourable end of each leg

Route is better than direct by roughly 380% — treat this as a direction, not a figure.