Orb of Augmentation/
Armourer's Scrap
trace0.0417Armourer's Scrap per Orb of Augmentation-69.2%
Which end is yours
If you are buying Armourer's Scrap
0.0417Armourer's Scrap / Orb of Augmentation
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
0.0417Armourer's Scrap / Orb of Augmentation
The least anyone accepted — the end you want when you are the one selling.
Changed hands
5
Armourer's Scrap
Traded range
0.0417 – 0.0417trace
Armourer's Scrap per Orb of Augmentation
Range width
0.0%
high/low band — volatility, not a spread
Hours traded
382 / 452
1h
Prices taken
48
distinct values across 382 traded hours
Price history
3 of 452 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 05:000.04170.0417
- 04:000.04170.0417
- 03:000.04171.00
- 21:000.04170.500
- 20:000.1670.167
- 19:000.1670.167
- 18:00nothing traded
- 17:000.04000.0431
- 16:000.04300.500
- 15:000.04350.0833
- 14:000.04350.0435
- 13:000.04350.500
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Orb of Augmentation→Divine Orbdeep→Armourer's Scrapthin
0.200 Armourer's Scrap per Orb of Augmentation, at the least favourable end of each leg
Route is better than direct by roughly 380% — treat this as a direction, not a figure.