Exalted Orb/
Potent Liquid Ferocity
trace0.000437Potent Liquid Ferocity per Exalted Orb-15.0%
Which end is yours
If you are buying Potent Liquid Ferocity
1.00Potent Liquid Ferocity / Exalted Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Potent Liquid Ferocity
0.000364Potent Liquid Ferocity / Exalted Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
16
Potent Liquid Ferocity
Traded range
0.000364 – 1.00trace
Potent Liquid Ferocity per Exalted Orb
Range width
199.9%
high/low band — volatility, not a spread
Hours traded
253 / 261
1h
Prices taken
160
distinct values across 253 traded hours
Price history
5 of 261 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:000.0003641.00
- 08:000.0003640.100
- 07:000.0003640.00130
- 06:000.0003640.000416
- 05:000.0003700.000435
- 04:000.0003700.000492
- 03:000.0003640.000447
- 02:000.0003600.000532
- 01:000.0003600.000535
- 00:000.0003570.000527
- 23:000.0003140.000555
- 22:000.0003330.000642
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Exalted Orb→Chaos Orbdeep→Potent Liquid Ferocitydeep
3,348 Potent Liquid Ferocity per Exalted Orb, at the least favourable end of each leg
Route is worse than direct by roughly 18% — treat this as a direction, not a figure.