Divine Orb/
Potent Liquid Ferocity
thin0.183Potent Liquid Ferocity per Divine Orb+0.0%
Which end is yours
If you are buying Potent Liquid Ferocity
0.200Potent Liquid Ferocity / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Potent Liquid Ferocity
0.143Potent Liquid Ferocity / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
810
Potent Liquid Ferocity
Traded range
0.143 – 0.200thin
Potent Liquid Ferocity per Divine Orb
Range width
33.3%
high/low band — volatility, not a spread
Hours traded
231 / 234
1h
Prices taken
9
across 231 traded hours — the line is pinned by the tick, not stalled
Price history
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:000.1430.200
- 08:000.1670.200
- 07:000.1670.200
- 06:000.1670.200
- 05:000.1670.200
- 04:000.1670.200
- 03:000.1670.200
- 02:000.1670.200
- 01:000.1670.200
- 00:000.1670.200
- 23:000.1670.200
- 22:000.1670.200
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Divine Orb→Chaos Orbthin→Potent Liquid Ferocitydeep
0.127 Potent Liquid Ferocity per Divine Orb, at the least favourable end of each leg
Route is worse than direct by roughly 11% — treat this as a direction, not a figure.