Divine Orb → Potent Liquid Ferocity

Forbidden Rites

League
Updated

Divine Orb/Potent Liquid Ferocity

thin
0.113Potent Liquid Ferocity per Divine Orb+0.0%

Which end is yours

If you are buying Potent Liquid Ferocity
0.125Potent Liquid Ferocity / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Potent Liquid Ferocity
0.100Potent Liquid Ferocity / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
148
Potent Liquid Ferocity
Traded range
0.100 – 0.125thin
Potent Liquid Ferocity per Divine Orb
Range width
22.2%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
14
across 720 traded hours — the line is pinned by the tick, not stalled

Price history

13 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 10:000.1000.125
  • 09:000.1000.125
  • 08:000.1000.125
  • 07:000.1000.125
  • 06:000.1000.125
  • 05:000.1000.125
  • 04:000.1000.125
  • 03:000.1000.125
  • 02:000.1000.125
  • 01:000.1110.125
  • 00:000.1000.125
  • 23:000.1110.125

Ways to make this trade

Direct, or through a hub — and what the detour costs

Trade directly

There is a liquid market for this pair. Over 828 hours, routing around one lost by a median 3.5%, so no alternative is offered.

Divine Orb→Potent Liquid Ferocitydeep

0.100 Potent Liquid Ferocity per Divine Orb, at the least favourable end of each leg