Divine Orb → Perfect Iron Rune

Forbidden Rites

League
Updated· not updating

Divine Orb/Perfect Iron Rune

thin
0.750Perfect Iron Rune per Divine Orb+43.6%

Which end is yours

If you are buying Perfect Iron Rune
0.667Perfect Iron Rune / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Perfect Iron Rune
0.500Perfect Iron Rune / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
154
Perfect Iron Rune
Traded range
0.500 – 0.667thin
Perfect Iron Rune per Divine Orb
Range width
28.6%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
4
across 720 traded hours — the line is pinned by the tick, not stalled

Price history

13 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 02:000.5001.00
  • 01:000.5001.00
  • 00:000.5001.00
  • 23:000.5000.600
  • 22:000.5000.533
  • 21:000.5000.533
  • 20:000.5000.667
  • 19:000.5000.500
  • 18:000.5001.00
  • 17:000.5001.00
  • 16:000.5000.571
  • 15:000.5000.500

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Divine Orb→Chaos Orbdeep→Perfect Iron Runedeep

0.500 Perfect Iron Rune per Divine Orb, at the least favourable end of each leg

Route is better than direct by roughly 0% — treat this as a direction, not a figure.