Divine Orb/
Breachstone
thin0.292Breachstone per Divine Orb-24.0%
Which end is yours
If you are buying Breachstone
0.333Breachstone / Divine Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Breachstone
0.250Breachstone / Divine Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
164
Breachstone
Traded range
0.250 – 0.333thin
Breachstone per Divine Orb
Range width
28.6%
high/low band — volatility, not a spread
Hours traded
707 / 713
1h
Prices taken
16
across 707 traded hours — the line is pinned by the tick, not stalled
Price history
19 of 713 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 01:000.2500.333
- 00:000.2500.333
- 23:000.2500.500
- 22:000.2860.500
- 21:000.2500.500
- 20:000.2500.500
- 19:000.2500.500
- 18:000.2500.500
- 17:000.2500.500
- 16:000.2500.500
- 15:000.2500.500
- 14:000.2500.500
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Divine Orb→Chaos Orbdeep→Breachstonedeep
0.250 Breachstone per Divine Orb, at the least favourable end of each leg
Route is better than direct by roughly 0% — treat this as a direction, not a figure.