Divine Orb/
Armourer's Scrap
thin100.6Armourer's Scrap per Divine Orb-15.2%
Which end is yours
If you are buying Armourer's Scrap
81.0Armourer's Scrap / Divine Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Armourer's Scrap
130.0Armourer's Scrap / Divine Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
169
Divine Orb
Traded range
81.0 – 130.0thin
Armourer's Scrap per Divine Orb
Range width
46.4%
high/low band — volatility, not a spread
Hours traded
414 / 423
1h
Prices taken
93
distinct values across 414 traded hours
Price history
12 of 423 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 01:0081.0130.0
- 00:0083.0130.0
- 23:0080.0119.0
- 22:0080.0132.0
- 21:0079.0119.0
- 20:0080.0130.0
- 19:0078.0134.0
- 18:0075.0124.0
- 17:0075.0124.0
- 16:0079.0120.0
- 14:0080.0120.0
- 13:0077.0110.0
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Divine Orb→Exalted Orbdeep→Armourer's Scrapdeep
84.8 Armourer's Scrap per Divine Orb, at the least favourable end of each leg
Route is better than direct by roughly 5% — treat this as a direction, not a figure.