Chaos Orb/
Uncut Skill Gem (Level 1)
trace0.0819Uncut Skill Gem (Level 1) per Chaos Orb+11.8%
Which end is yours
If you are buying Uncut Skill Gem (Level 1)
0.0556Uncut Skill Gem (Level 1) / Chaos Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Uncut Skill Gem (Level 1)
0.0526Uncut Skill Gem (Level 1) / Chaos Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
4
Uncut Skill Gem (Level 1)
Traded range
0.0526 – 0.0556trace
Uncut Skill Gem (Level 1) per Chaos Orb
Range width
5.4%
high/low band — volatility, not a spread
Hours traded
717 / 720
1h
Prices taken
33
across 717 traded hours — the line is pinned by the tick, not stalled
Price history
25 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 01:000.05260.0556
- 00:000.05260.167
- 23:000.1000.100
- 22:000.05260.125
- 21:000.05260.0625
- 20:000.05560.100
- 19:000.05560.0909
- 18:000.05560.0909
- 17:000.05560.0909
- 16:000.05560.0909
- 15:000.05260.0909
- 14:000.05260.0909
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Chaos Orb→Exalted Orbthin→Uncut Skill Gem (Level 1)trace
0.0598 Uncut Skill Gem (Level 1) per Chaos Orb, at the least favourable end of each leg
Route is better than direct by roughly 14% — treat this as a direction, not a figure.