Chaos Orb/
Blacksmith's Whetstone
trace24.5Blacksmith's Whetstone per Chaos Orb+0.0%
Which end is yours
If you are buying Blacksmith's Whetstone
34.0Blacksmith's Whetstone / Chaos Orb
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Blacksmith's Whetstone
14.0Blacksmith's Whetstone / Chaos Orb
The least anyone accepted — the end you want when you are the one selling.
Changed hands
6.0k
Blacksmith's Whetstone
Traded range
14.0 – 34.0trace
Blacksmith's Whetstone per Chaos Orb
Range width
83.3%
high/low band — volatility, not a spread
Hours traded
242 / 243
1h
Prices taken
28
distinct values across 242 traded hours
Price history
2 of 243 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 10:0014.034.0
- 09:0014.034.0
- 08:0014.034.0
- 07:0014.040.0
- 06:0015.044.0
- 05:0014.035.0
- 04:0015.040.0
- 03:0014.045.0
- 02:0016.039.0
- 01:0014.030.0
- 00:0010.037.1
- 23:0011.038.0
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Chaos Orb→Divine Orbtrace→Blacksmith's Whetstonethin
15.6 Blacksmith's Whetstone per Chaos Orb, at the least favourable end of each leg
Route is better than direct by roughly 11% — treat this as a direction, not a figure.