Armourer's Scrap/
Divine Orb
thin0.0151Divine Orb per Armourer's Scrap-0.8%
Which end is yours
If you are buying Divine Orb
0.0185Divine Orb / Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Divine Orb
0.0137Divine Orb / Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
514
Divine Orb
Traded range
0.0137 – 0.0185thin
Divine Orb per Armourer's Scrap
Range width
29.9%
high/low band — volatility, not a spread
Hours traded
233 / 242
1h
Prices taken
82
distinct values across 233 traded hours
Price history
8 of 242 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:000.01370.0185
- 08:000.01190.0185
- 07:000.01140.0196
- 06:000.01160.0200
- 05:000.01160.0185
- 04:000.01190.0175
- 03:000.01160.0179
- 02:000.01180.0179
- 01:000.01140.0500
- 00:000.01110.0185
- 23:000.01110.0179
- 22:000.01350.0500
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Armourer's Scrap→Chaos Orbthin→Divine Orbthin
0.0111 Divine Orb per Armourer's Scrap, at the least favourable end of each leg
Route is worse than direct by roughly 19% — treat this as a direction, not a figure.