Armourer's Scrap/
Divine Orb
thin0.0112Divine Orb per Armourer's Scrap-0.5%
Which end is yours
If you are buying Divine Orb
0.0125Divine Orb / Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Divine Orb
0.00935Divine Orb / Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
155
Divine Orb
Traded range
0.00935 – 0.0125thin
Divine Orb per Armourer's Scrap
Range width
28.9%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
43
distinct values across 720 traded hours
Price history
24 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 10:000.009350.0125
- 09:000.01000.0123
- 08:000.01000.0123
- 07:000.01000.0123
- 06:000.01000.0123
- 05:000.01000.0125
- 04:000.01000.0123
- 03:000.01000.0123
- 02:000.01000.0125
- 01:000.009350.0125
- 00:000.009350.0143
- 23:000.009260.0139
Ways to make this trade
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Armourer's Scrap→Chaos Orbtrace→Divine Orbdeep
190.0 Divine Orb per Armourer's Scrap, at the least favourable end of each leg
Route is worse than direct by roughly 44% — treat this as a direction, not a figure.