Armourer's Scrap/
Chaos Orb
thin0.133Chaos Orb per Armourer's Scrap-17.9%
Which end is yours
If you are buying Chaos Orb
0.200Chaos Orb / Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Chaos Orb
0.111Chaos Orb / Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
3.1k
Chaos Orb
Traded range
0.111 – 0.200thin
Chaos Orb per Armourer's Scrap
Range width
57.1%
high/low band — volatility, not a spread
Hours traded
240 / 243
1h
Prices taken
22
distinct values across 240 traded hours
Price history
2 of 243 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.
Recent hours
Each bar is one hour’s traded band, placed against the widest of them
- 09:000.1110.200
- 08:000.1000.200
- 07:000.1000.200
- 06:000.1000.167
- 05:000.1000.143
- 04:000.1000.143
- 03:000.1000.143
- 02:000.1000.167
- 01:000.1000.167
- 00:000.1250.200
- 23:000.1250.200
- 22:000.1250.200
Ways to make this trade
Direct, or through a hub — and what the detour costs
The direct market is thin — a route may be better
Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.
Armourer's Scrap→Greater Chaos Orbthin→Chaos Orbthin
0.182 Chaos Orb per Armourer's Scrap, at the least favourable end of each leg
Route is better than direct by roughly 64% — treat this as a direction, not a figure.