Armourer's Scrap → Chaos Orb

Forbidden Rites

League
Updated· not updating

Armourer's Scrap/Chaos Orb

thin
0.108Chaos Orb per Armourer's Scrap-7.7%

Which end is yours

If you are buying Chaos Orb
0.111Chaos Orb / Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Chaos Orb
0.0769Chaos Orb / Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
459
Chaos Orb
Traded range
0.0769 – 0.111thin
Chaos Orb per Armourer's Scrap
Range width
36.4%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
29
across 720 traded hours — the line is pinned by the tick, not stalled

Price history

22 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 12:000.07690.111
  • 11:000.07690.111
  • 10:000.09090.111
  • 09:000.09090.111
  • 08:000.09090.125
  • 07:000.08330.100
  • 06:000.09090.125
  • 05:000.08330.125
  • 04:000.09090.125
  • 03:000.09520.125
  • 02:000.1000.125
  • 01:000.1000.200

Ways to make this trade

Direct, or through a hub — and what the detour costs

The direct market is thin — a route may be better

Direction is reliable here; the size is not. The comparison runs against a market too thin to quote a firm rate.

Armourer's Scrap→Divine Orbdeep→Chaos Orbdeep

0.0900 Chaos Orb per Armourer's Scrap, at the least favourable end of each leg

Route is better than direct by roughly 17% — treat this as a direction, not a figure.