Armourer's Scrap → Chaos Orb

Forbidden Rites

League
Updated

Armourer's Scrap/Chaos Orb

trace
0.0888Chaos Orb per Armourer's Scrap-4.3%

Which end is yours

If you are buying Chaos Orb
0.125Chaos Orb / Armourer's Scrap
The most anyone gave for one — the end you want when you are the one buying.
If you are selling Chaos Orb
0.0500Chaos Orb / Armourer's Scrap
The least anyone accepted — the end you want when you are the one selling.
Changed hands
588
Chaos Orb
Traded range
0.0500 – 0.125trace
Chaos Orb per Armourer's Scrap
Range width
85.7%
high/low band — volatility, not a spread
Hours traded
720 / 720
1h
Prices taken
31
across 720 traded hours — the line is pinned by the tick, not stalled

Price history

19 of 720 hours run off the axis. They are real fills at rates far outside the rest — the axis is bounded by the body so the other hours stay readable.

Recent hours

Each bar is one hour’s traded band, placed against the widest of them

  • 14:000.05000.125
  • 13:000.05260.125
  • 12:000.05260.125
  • 11:000.05260.125
  • 10:000.05260.125
  • 09:000.05260.125
  • 08:000.05260.125
  • 07:000.05260.125
  • 06:000.05260.125
  • 05:000.05000.125
  • 04:000.05000.111
  • 03:000.05880.111

Ways to make this trade

Direct, or through a hub — and what the detour costs

Direct still wins

A route exists but comes out worse this hour, even though the direct market is thin.

Armourer's Scrap→Divine Orbdeep→Chaos Orbtrace

0.0467 Chaos Orb per Armourer's Scrap, at the least favourable end of each leg

Route is worse than direct by roughly 7% — treat this as a direction, not a figure.